Challenge Overview
Students step into the role of market researchers for the owner of Pixel Palace Arcade.
Working in teams, students respond to a Request for Proposals (RFP) by collecting and visualizing class data, calculating cost and profit for each game in the arcade, and writing a recommendation proposal that tells the owner which games to keep, change, or remove.
Students practice data collection and visualization, learn to distinguish revenue, cost, and profit, and use the Engineering Design Process to make sense of an open-ended business problem. The unit sets up the Systems and Design challenges that follow, in which students will test the odds of winning and design a better game.
For Teachers
Teacher Facilitation Guide: The teacher facilitation guide of “Arcade Entrepreneur” that lists the standards, learning goals, and six activities.
Planning Guide: Planning guide that lists the overview of each activity along with pacing and materials needed.
Handouts and Materials:
- Student Handout 1 – Your Favorite Things Survey
- Student Handout 2 – Request for Proposal (RFP)
- Student Handout 3 – Games at Pixel Palace Arcade – Reference Sheet
- Student Handout 4 – Cost Detective Card Set
- Student Handout 5 – Arcade Game Cost & Profit Calculation Sheet
- Student Handout 6 – Pixel Palace Arcade Recommendation Template